Green (Green) vs. White (White)
15 point Match
Match to 15. Score Green-White: 8-10




Pip: 122
Game 1
15 point match

Green-White:
Score 8-10
Pip: 182
#PlyMoveEquity
1Rbar/22 6/4*-0,403
   95% confidence interval:
- money cubeless eq.: -0,378 ±0,018.
Rollout settings:
Truncated rollout, depth 11,
144 games (equiv. 16892 games),
played 2-ply (precise),
random seed, with race database.
2Rbar/22 13/11-0,498 (-0,095)
   95% confidence interval:
- money cubeless eq.: -0,425 ±0,019.
Rollout settings:
Truncated rollout, depth 11,
144 games (equiv. 15336 games),
played 2-ply (precise),
random seed, with race database.
3Rbar/22 7/5-0,519 (-0,116)
   95% confidence interval:
- money cubeless eq.: -0,426 ±0,018.
Rollout settings:
Truncated rollout, depth 11,
144 games (equiv. 16243 games),
played 2-ply (precise),
random seed, with race database.
4Rbar/22 8/6-0,574 (-0,171)
   95% confidence interval:
- money cubeless eq.: -0,457 ±0,019.
Rollout settings:
Truncated rollout, depth 11,
144 games (equiv. 13484 games),
played 2-ply (precise),
random seed, with race database.
5Rbar/23 8/5-0,798 (-0,394)
   95% confidence interval:
- money cubeless eq.: -0,580 ±0,019.
Rollout settings:
Truncated rollout, depth 11,
144 games (equiv. 15843 games),
played 2-ply (precise),
random seed, with race database.
Alert: Blunder (0,394)

Cube action
It becomes clear from the rollout that any play that does not anchor on the 22 point is a mega-blunder. The natural [making a four-prime] pick in this group and at the same time best [only (!) -0.394 from the best anchoring play] is B/23 8/5. This play is tempting as it leaves a false sense of safety: it looks like White can hit effectively only from the 6 point. In practice, White will break gleefully even the 8 point in order to hit Green's blots [in the actual game White rolled a 5-1 played 8/3*/2*]. From the anchoring plays, winner by far is B/22 6/4* ! The reason for this spectacular play is that Green's most viable plan is to play a backgame. For the moment his timimg for a backgame is fragile [only 55 pips down after playing his roll, while he roughly needs - as a rule of thump in most backgames - the sum of his back checkers' pips, which is 23x4=92]. Actually Green WANTS to be hit in order to improve his timimg, but even if he is not hit, he has some chances of going forward, half-looking at White's other blot on his 14 point.
This file has been generated bySnowie Professional Edition Version 4.7.1, a product of SnowieGroup SA
Output date: 11:52:37 ðì, 14/1/2010(Export v2.10)